MAKER OF GAMES

…games that matter

Curiosity-driven tabletop games from Sweden.

SEE THE GAMES

We turn complex topics into games you play with people you like.

READ THE FULL WHY ↓

THE GAMES

01 · COOL HEADS

CUT
CONFLICT

IN DEVELOPMENT · PLACEHOLDER ART

The conflict management game. Solve conflicts constructively and everything else in life gets easier. We think it’s success skill #1.

Cool down, restart, repair: small cards you can play anytime the temperature rises.

Cool Down card back Breathe! card Restart! card

02 · DEMOCRATIC EROSION

Tatorship

Learn how to be a Dic.

PLAYTESTING OPEN

Backstab, bluff and erode a democracy from the inside. A frighteningly relevant card game that teaches the erosion toolbox so you can spot it in the wild.

TAP A CARD TO FLIP IT

Triniton box art

03 · DISCUSSING MORALS

TRINITON

OUT NOW

An epic family adventure. The Voider is waking, and around your table sits the last hope.

A cooperative roleplaying game of morally difficult quests. Connect with your family and pass on your values.

“Epic RPG you need now” · Geek & Sundry

tap to meet the real maker →

THE MAKER

A one-maker studio
from Sweden.

Maker of Games is run by Christian Ahlin: engineer, game designer, incurably curious. We build “stealth learning” games about topics that matter, together with researchers, journalists and human-rights organizations.

WHY WE MAKE GAMES

We like to understand complex things. We love sharing that understanding even more. The more people understand, the more we share power.

Games are the sharpest tool we know for that. They create shared experiences, deepen relationships, and let you live a system from the inside instead of reading about it. So we hide the learning inside the fun and aim it at the big stuff.

01

CURIOSITY

Understand the system before you judge it. Questions beat answers.

02

PLAY

Live it together at the table. What you play, you don’t forget.

03

RESPONSIBILITY

Understanding is a job half done. Then you act on it.

We claim curiosity, play and responsibility can solve most of our big problems. And we believe in people, in spite of the assholes.